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Leto
Leto
Art Director / Game Artist
Stockholm, Sweden

Summary

Game Art Director with 14 years of experience defining visual direction and leading art teams.
Starting out as a generalist and working across multiple art disciplines gave me a broad perspective on game development that shapes my approach to work today. What interests me most is the bigger picture: storytelling, consistency, and maintaining a clear vision throughout cycles of production, iteration, and change.

I believe trust, ownership, and low-ego collaboration are essential for creative people to produce their best work.
With a soft spot for indie games and quirky, warm experiences that don't take themselves too seriously, I greatly enjoy creating games that leave players with something to smile about.

Skills

Art DirectionConcept DesignEnvironment DesignIllustration3D ModelingProp ModelingTexturingCharacter DesignTexture Bakinggame art

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Jira
Jira

Experience

  • Art Lead at Softgames
    Berlin, DE
    March 2025 - June 2026

  • Art Director at Ringtail Games
    Stockholm, SE
    February 2023 - Present

  • Lead Artist at igotcha studios
    Stockholm, Sweden
    July 2018 - Present

    Responsible for the overall look of the studio projects and its related materials. Managing the art team, while executing assets as required, and coordinating tasks with other Leads, Production and Marketing departments.

  • Lead Artist, Kerbal Space Program at Squad
    Mexico City, Mexico
    September 2016 - June 2018

    Responsible for the overall look of the game and its related materials. Managing the art team, while executing assets as required, and coordinating tasks with other Leads, Production and Marketing departments.

  • Lead artist at Kokonut studio
    d.f., Mexico
    August 2013 - August 2016

    Responsible for the overall look of game development projects, designing the visual elements and establishing technical, pipeline and aesthetic requirements, while enforcing these decisions on the execution of the materials.

  • 3d generalist at Ncite Factory
    d.f., Mexico
    December 2012 - April 2013

    As a 3d artist, i modelled, textured, rigged and animated the characters for a simulation game made for a Canadian Telecommunications compay. I made a ton of props too.

  • Artist (generalist) at Hola boss games
    d.f., Mexico
    February 2011 - January 2012

    As a generalist artist, i was involved in the concept design, modelling, texturing, baking and sometimes rigging of 3d elements and characters to be included in the game.

  • Artist (generalist) at Trifasico colectivo
    d.f., Mexico
    January 2006 - January 2011

    As a collective, we took on different projects, mostly interactive experiences for children´s museums and web sites. We worked closely with Papalote museo del niño, the largest children museum in Latin America, developing over 20 exhibitions for their different branches