Game Art Director with 14 years of experience defining visual direction and leading art teams.
Starting out as a generalist and working across multiple art disciplines gave me a broad perspective on game development that shapes my approach to work today. What interests me most is the bigger picture: storytelling, consistency, and maintaining a clear vision throughout cycles of production, iteration, and change.
I believe trust, ownership, and low-ego collaboration are essential for creative people to produce their best work.
With a soft spot for indie games and quirky, warm experiences that don't take themselves too seriously, I greatly enjoy creating games that leave players with something to smile about.
Responsible for the overall look of the studio projects and its related materials. Managing the art team, while executing assets as required, and coordinating tasks with other Leads, Production and Marketing departments.
Responsible for the overall look of the game and its related materials. Managing the art team, while executing assets as required, and coordinating tasks with other Leads, Production and Marketing departments.
Responsible for the overall look of game development projects, designing the visual elements and establishing technical, pipeline and aesthetic requirements, while enforcing these decisions on the execution of the materials.
As a 3d artist, i modelled, textured, rigged and animated the characters for a simulation game made for a Canadian Telecommunications compay. I made a ton of props too.
As a generalist artist, i was involved in the concept design, modelling, texturing, baking and sometimes rigging of 3d elements and characters to be included in the game.
As a collective, we took on different projects, mostly interactive experiences for children´s museums and web sites. We worked closely with Papalote museo del niño, the largest children museum in Latin America, developing over 20 exhibitions for their different branches